System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

April Update
20 days ago – Thu, Apr 22, 2021 at 04:47:04 AM

Welcome back Hackers,

We hope that you have been enjoying the demo, but it’s time to get back to monthly updates!

In the original game, you watch the scene play out as the Hacker is apprehended and brought to Citadel Station. Now, we want you to be able to experience that moment first hand. So let's get a look at what could be seen in the original footage of the Hackers apartment.

Not much to be seen right? Now let's see a more revealing view.

In the last update, we showed a few images of the reimaging of the space, but here it is coming together.

To start off, we have concepts of the tiles that build out the main area of the apartment, from original System Shock artist, Robb Waters. 

Then we establish a mood with these lived-in concepts. 

Next, we think about the props that will need to be modeled to fill out the spaces.

Here is an early example of the props being put in the actual level before further iterations. 

Look at that, a functioning apartment coming together. 

The Hacker might need to order some take-out to fill out this fridge. 

Don't forget to flush the toilet and wash your hands.

Immersive, right? I hope you look forward to playing out the intro this time and not just watching it!

KEX Team News

It's your time to walk on the Deadside, with Shadowman. 

He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.




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See you next time!

February Update
2 months ago – Fri, Feb 26, 2021 at 10:06:02 PM

Welcome back Hackers!

We’ve got a very special update this month - as you are aware we’re releasing our final demo and opening pre-orders on Steam, GOG, and the Epic Games Store which should be available as you read this. This is a major milestone in our development of System Shock and once again we’d like to thank you for your continued patience and support while we diligently create the experience you originally backed all those years ago.

Our development road was bumpy (to say the least) - but ultimately what you’re playing is the vision and experience we set out to create and the adversity and challenges we’ve faced along the way has only improved the final game. The team has evolved and grown considerably and we hope that the end product will meet your expectations. With all that said we are planning on a late Summer 2021 release date.

On to the demo - Let’s run through all the updates!

NEW Cyberspace Level! (tame those cyber doggies!)

NEW Crew Audio Logs! (no devs this time!)

NEW SHODAN Audio! (Terri is back!)

NEW Dismemberment! (if Viva Pinata were rated M!)

NEW Proximity Mines! (don’t get too close!)

NEW Bugs! (tell us what you find :D)

NEW Enemies! (the repair bot is flamin’ hot!)

NEW GenerativeMusic System! (never the same song twice!)

NEW Snack! (make your selection at the Snacktron!)

NEW Save Feature! (what a novelty!)

NEW Notes System! (USB 1.1 support!)

NEW Difficulty Modes! (crank it all the way up to 3!)

NEW Destructibility! (smash that glass!)

NEW DLSS Support! (update your drivers for your RTX card!)

NEW Trailer! (a ton of new reveals!)

NEW Nightdive intro! (who’s that lurking in the depths?)

NEW Secrets! (first to post a picture of the special skull to our Twitter wins a prize!)

So check it out and please tell us what you think - we value your feedback and look forward to hearing from you.


 Demo Live here:



 Epic Store 

In the press:

PC Gamer Article 

Alienware Stream and Giveaway! 

Please enjoy these amazing ultra-wide beauty shots from @CreamyElephant

Concept Corner

If the demo wasn't enough for you, here is a little taste of something special…

Concepts from the Hacker's apartment!

In the original game, you only get a glimpse of the space the Hacker occupies before being taken away to Citadel Station. Artist Robb Water’s took the time to build something that really brings a new atmosphere to the world of the Hacker and System Shock. 

Platform Announcement

We’re also excited to announce that when we launch System Shock later this year, it will also be available for Amazon Luna, the new cloud gaming service from Amazon.

Studio/KEX News

A patch for Turok 2 on the Nintendo Switch is set to release on the 25th:

 - Online multiplayer!

 - Re-enabled German audio localization

 - Support for gyro for some third-party controllers such as the Hori Splitpad in handheld mode

 - Stability

Be sure to follow us on:

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See you next time!

January Update
4 months ago – Sat, Jan 23, 2021 at 12:14:42 AM

Welcome back, Hackers!

We at Nightdive hope you had a great holiday season! Now for some news.

PC pre-orders will open near the end of February on Steam, GOG, and the Epic Game Store. This will be accompanied by the release of our final demo which will include the medical level, cyberspace level, full dismemberment, all newly recorded voice lines, and a ton of additional features and polish. We will still improve on the experience as we get closer to launch so please check it out and share your feedback with us on Discord. The feedback we’ve received for the previous demos has been invaluable to us and we greatly appreciate you taking the time to share your thoughts. Console versions of the demo will come later.

We’d also like to announce that anyone who pre-orders System Shock remake will receive System Shock 2: Enhanced Edition for free and ALL Kickstarter/Backerkit backers who backed at the $30 level or higher will also be receiving SS2:EE for free. It’s our intention to release both System Shock remake and SS2:EE around the same time. SS2:EE has evolved into more than what we were intending. This will be a complete source port to our KEX engine. All the character and weapons models are being remade, and we’ve received permission from the Shock community to include many of the mods that have become standard for many Shock 2 veterans. 

These include:

  • Vurt's Space Textures, Flora, Hi-res Water, Organics/Goo
  • ACC's Four Hundred (400) Hi-res Terrain Textures
  • Eldron's Psi Amp
  • Olfred's Fixed Objects
  • Grosnus' Hi-Res Spinning Marine/Navy/OSA logos
  • SCP
  • ZylonBane's New Quest Notifier
  • Vaxquis Vintage Song Remake v1.0 Mod
  • Mercurius' Tacticool Weapon Replacements

 Here is a quick look at the before and after of the protocol droid. We’ve added more detail to both the poly model and the texture while retaining as much of the original as possible.

    We are also working on a standalone VR version of System Shock 2, but more news on that later.

In the meantime, check out what else we’ve been working on!

Concept Corner

Here we have the Beta Grove concept by Robb Waters, which serves as a great reference to each Grove area. Robb, along with the team, takes time to thoughtfully reimagine how the station will come together in a modern way. 

Next, we have a rendered version of the grove outer and path leading to it. These are modeled and then painted over by artist Robert Simon. These not only help with the concepting phase but the actual creation of the final asset. 

Be sure to familiarize yourself with the escape shuttle concepts above, you will be needing to make a hasty getaway later...

In-Engine Preview

Look closely at the surroundings, or else you will miss a few secrets!

Every detail with the blood and gore is important to us and we hope you enjoy even the little details. 

Designed for laser welding and cutting, the Hopper works in coordination with Repair-Bots for major repair jobs. Now, we have a better look at the new “HOP-3R", built for top of the line mobility on the station.

As you may know, we are bringing a grenade launcher for all your favorite explosives to help you survive your time on Citadel. Here you get to experience the first-person view for the first time. 

I think it is safe to say that the Mantis Assassin is just a bit more frightening than your standard Cyborg Assassin. You will have to be sure to keep your distance and maybe take advantage of that grenade launcher. 

Executive-level hosts a number of conference rooms, living quarters, and other lavish facilities. The feeling of this Executive theater is very imposing, but it is just 1 of many things that truly builds the mood. 

Be sure to follow us on:

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See you next time!

November Update
6 months ago – Sun, Nov 15, 2020 at 11:29:14 PM

Here is a little tease on this Friday the 13th

We've got some exciting updates on physical goods! It was always our intention to ship the physical editions and extras as close to the launch date as possible, so that meant we had to start production on these goods at least a year in advance. The Big Box Collector's Edition has just finished printing and our friends at Limited Run sent over a teaser video.

LR has said this is one of the most beautiful CE’s they've created and I can't wait to get this in your hands. The art wraps completely around the box and as you can see there is a UV spot treatment on SHODAN's circuitry and on the System Shock logo which will be visible on the sides. The holofoil layer is gorgeous and the inside of the box is wrapped in matte black for that high-end premium feel. Overall, I'm thrilled with how it looks.

The goodies are going through the final design phases and the Employee Handbook is sitting at nearly 70 pages in length. We don't want to spoil too much, but here's a teaser page.

Everything should arrive at the same time with the exception of the artbook. With the artbook being created by a 3rd party and with the amount of art we want to include, a final version won't be available until well after launch.

Finally, we will have some news about opening up pre-orders to the general public early next year along with a very special announcement about a pre-order bonus that all Kickstarter backers at the Repair Bot tier and higher and all Backerkit backers who have pre-ordered the base game will receive for free. If you've been in the Discord channel you may have some clue as to what we're up to...

Cyberspace Deeper Dive

Back in September, we showed off the first look at Cyberspace! If you missed it be sure to check that out here:

Now let’s take a deeper look at what else is waiting for you...

Within cyberspace, more than just weapons are available to take down the Cyber Denizens, most notable being the Cyber-Bot Decoy and the Time-X-Stend powerups!

Cyber-Dog on your tail? No problem for a Hacker who has a decoy in his arsenal. 

You have limited time to make your way through cyberspace while clearing out enemies, but if you’re lucky enough to find a Time-X-Stend powerup you’ll give yourself just enough extra time to make it through!

Let’s meet the Cyber Denizens that inhabit Cyberspace and protect Citadel Station’s network from Hackers:

The Cyber Dog

He might not be the strongest, but he will never give up.

The Cyber Guard

Watch out for those projectiles!

The CyberBully

Another guard of cyberspace but packing a bigger punch!

The Cortex Reaver

If they haven’t taken your head on the station, they will just come for you in cyberspace.

The Cyber Stalker

This one is sneaky and will change colors with its surroundings. 

The Cyber Stinger

I would be wary of when the Stinger readies its tail.

The Security Mine

Make sure not to get too close, but maybe you can use them to your advantage?

Level Design

The level of this month is Storage! Whether you are looking to stock up on ammo or ready to square up with the GorillaTiger, this level has it all!

Now if you look at the aesthetics and color palette of the original, you can see we continued with this into the new level design.

Here is an early concept by artist Robb Waters to help establish the mood.

...and here is the level at 98% completion!

Now this is the level pre-gore pass, but you can definitely get an understanding of Storage as a utilitarian space where Tri-Optimum squirrels away everything they need to maintain Citadel well as some secrets that were not meant to be discovered.

Speaking of gore…if you’ve been good this year maybe a December Dismemberment update will be next! 

Be sure to follow us on:

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See you next time!

October Update
7 months ago – Mon, Oct 12, 2020 at 02:45:42 AM

Welcome back SpoOooOoky Hackers,

Do you think this is too much gore? Just kidding, it is never enough!

 Concepts to Environment

This week, we start with The Bridge concepts by Robb Waters. In creating this level, Robb was deeply inspired by the Neo-Gothic aesthetics with a touch of old school Doom. 

In the original level, the environmental textures implied subtle facial elements, with the modernization we didn't want to lose this vibe but instead, we transformed it. 

Throughout the Bridge, you will encounter this blend of organic and cybernetic nests of building blocks for SHODAN's networks created by the Nano-Bots.

Habitation on Citadel

In case you had ever wondered how the crew lived on Citadel in the before times, look no further than Robert Simon's beautiful 3d model paint-over concepts. 


Last month during the digital event, Realms Deep, we previewed a never seen before Cyberspace! Our developers Evelyn Mansell, Justin Kenneally, Matt Kenneally, and Daniel Grayshon really went all out getting Cyberspace to this level of polish! Are you excited to explore?

...and if you missed Realms Deep, check out the Cyberspace preview trailer:

Level designer Daniel Grayshon also put these CyberDog and CyberGuard social media icons together for you and your friends to match with!

Be sure to follow us on:

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See you next time!