System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

January Update
over 3 years ago – Fri, Jan 27, 2017 at 11:08:35 PM

Hello everybody, I hope your New Year has been going as well for you as it is for us!


Project Update

Everyone here is working around the clock to prep something really great for the upcoming GDC! For those who don’t know, GDC(Game Developers Conference), is the world's largest professional game industry event.

As for Vertical Slice, we are hitting that halfway mark soon, so hopefully we will have some cool new stuff to show you next update. 


Here is some updated art on our Cyborg Drone done by the talented Robb Waters!
Here is some updated art on our Cyborg Drone done by the talented Robb Waters!


Q: Will System Shock be Mac compatible?

A: Yes. Mac, Linux and PC

Q: Can I upgrade my backer level? 

A: Yup, once we have BackerKit wired up and deployed.

Q: Will you be adding PayPal funding? 

A: This should be supported through BackerKit.

Job Openings

-Lead Animator

Shout Outs

Pillars Of Eternity II: Deadfire by Obsidian Entertainment

The sequel to one of the highest-rated PC games of all time, Pillars of Eternity II: Deadfire is a party-based, isometric role-playing game with a rich narrative, intricate world design, and tactical combat. Pillars II will be available on PC, Mac, and Linux platforms.

You can check them out and help fund here:


See you next time,

(ノ´ヮ´)ノ*:・゚✧ Karlee Meow~

December Update
over 3 years ago – Thu, Dec 22, 2016 at 11:07:26 PM

Hi hi Karlee here bringing you the newest update and stealing the fun away from Jason! Now time for our Holiday Kickstarter update:  

Project Update

We are making great headway on Vertical Slice and we are out of the planning phase! Everyone here is working extra hard to create some quality content. 

In other news, CEO Stephen Kick and Game Director Jason Fader were interviewed on Gamer Weekly. 

Please check it out: 


Here is some more art from our very own Robb Waters, we present the Cyborg Surgeon:


Job Openings 

Nightdive Studios is looking to hire! So if you, or someone you know, is qualified for any of the positions below, please apply: 

  • Lead Animator 
  • Senior 3D Environment Artist 


I chose DRM free for my SS1&2 codes, can I change this? 

No, unfortunately once the code is selected for Humble DRM free or Steam you can not reverse it. 


Nightdive Studios is updating a certain game today just in time for the Steam Holiday sale! 



The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available. 

Please check out all the Nightdive sales here on Steam: 

 Stay tuned for future updates and have a Happy Holidays!


Vote for SHODAN Needing a Hug!
over 3 years ago – Fri, Nov 25, 2016 at 10:50:22 PM

Hi backers!  We're hoping all of you are having a great Thanksgiving week (those of you that celebrate it).  Some of you may have noticed the Steam sales going on, and a new awards event happening for the Autumn Sale.  There are several categories for awards, including one called the "Villain Most in Need of a Hug" award.  I'm sure we all can agree that SHODAN most certainly could use a hug.  Please show your support by voting for her if you can!

To vote, visit the System Shock 2 store page: , click on the Nominate button, and select the Villain Most in Need of a Hug option.  If SHODAN wins, we'll have a special treat for everyone...



Thanks for your support!

November Update
over 3 years ago – Thu, Nov 17, 2016 at 11:12:58 PM

Hi everybody! Before getting into updates, as I mentioned before, we sent out System Shock 1 and 2 keys to folks that backed the qualifying tiers. If you didn’t get your keys, please send us a message. 

Project Update 

The biggest news is that we’ve officially started Vertical Slice and will have some awesome stuff to show in the coming months. The purpose of VS (vertical slice) is mainly to answer questions. Often times on a game project, devs don’t actually know how long something will take to create. VS is a phase where a slice of the game is created with a few goals in mind: 

  • How long will it take to create content? 
  • What should the final visuals look like? 
  • How should final gameplay feel? 

Basically, VS lets us prove out our pipelines and narrow down how the game should and shouldn’t play. By the end of VS, we’ll have a better understanding of what we can achieve with the time/budget we have, and have a more accurate plan moving forward to create a quality game. 


Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here. 

Q: Can I upgrade my backer level? 

A: Yup, once we have backerkit wired up and deployed. 

Q: Will you be adding paypal funding? 

A: This should be supported through backerkit. 

Q: What will you be releasing System Shock on? 

A: Our goal is to launch on PC/Mac/Linux/XboxOne/PS4 by Q2 of 2018. Not sure if it will be a simultaneous launch, but we’ll do our best. 

Concept Art

This month we’re showing off an amazing concept piece by our art director, Robb Waters, depicting a section of the medical deck. 


Open Positions 

As we prepare for entering production, we have a few openings on the team that we’re looking to fill soon. If you, or someone you know, is qualified for any of the positions below, please apply! 

  • Lead Animator 
  • Environment Concept Artist 

Shout Outs 

Nightdive Studios has just released a classic on to GOG: Space Rogue - Release date 11/17/2016 

Notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios). 

Trek through an astonishingly realistic universe with outposts and mining stations, planets and asteroids, stars and starships - all in spectacular 3D graphics. Watch combat from cockpit, chase plane, or cinematic camera angles. Engage cunning foes in heated dogfights, where you'll have to outgun and outsmart your opponents to taste victory. Outfit your ship with plasma torpedoes, plasteel armor, particle beams, missiles, force shields, ECM units and more. Execute loops, rolls, and spins. Feel the tug of gravity as you whip around a star. Authentic spaceflight dynamics push your piloting skills to the limit. 

Bonus, here is a wonderful image of the 1989 cover:


October 2016 Update
over 3 years ago – Wed, Oct 19, 2016 at 12:07:03 AM

Hi everyone! Jason here with this month’s update. In the future, we’re going to have other folks on the team write updates since it shouldn't be just me having all of the “fun” :-p

Project Update

Things are progressing along quite nicely so far. We’re currently about 30% through preproduction with most of our lead team assembled and are working on documentation and proving out our pipelines. This is typically the least fun phase of game development since it’s a lot of meetings and documentation, but it’s also one of the most important phases since it lays the foundation for the rest of the project. 

One of the most interesting aspects of this phase is that we’ve been meeting with some of the original devs from System Shock 1 like Austin Grossman, Dorian Hart, and Paul Neurath. The goal is to sync up as much as possible with the original devs to understand what Shock meant to them, get as many details as possible about pretty much everything, and determine what they would have liked to do back then if they had today’s tech. We’re striving to do this brand justice, and that starts with the amazing folks that created it. 


Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here. 

Q: When will we be able to donate via Paypal? 

A: We have all of our legal stuff sorted out for it, but still need to wire things up on the website and Backerkit. We’ll probably have a bulk of it finished early next month, but probably won’t bring it live until January since it will be easier for us to start it in a new tax year. 

Q: Where are the forums? 

A: I’ll talk about that below :-) 

Q: When can we expect our SS1 and 2 steam keys for our backer reward? 

A: Daniel should be sending those out within the next few days. Keep an eye on your email address that you used to back our campaign. 

Q: Can backers that missed the Discord invite still get an invite to the developer Discord server? 

A: Yup! We’ll have invite codes in our forums once they’re up. 

Concept Art

I don’t know about all of you, but I definitely prefer pictures to words in Kickstarter updates. Here are a few concepts from the mind of Robb Waters of characters you’ll find in the game: 

Cyborg Assassin
Cyborg Assassin


Mutant Cyborg
Mutant Cyborg

Website and Forums 

We are happy to announce that the Nightdive Studios website is up and running! Head on over to to check it out! On top of that, our forums are now live, but still under construction. You can register for an account and start posting/replying, but keep in mind we’re still figuring out the best way to arrange everything. When you sign up on the forums, please use your email address that you used to back our Kickstarter so we can award you the proper forum badges (that will happen in a few weeks). 

Shout Outs 

This month’s shout out goes to Wasteland 3! If you haven’t heard of the Wasteland series, it’s definitely worth checking out. As most of you know, I’ve worked on Fallout, which was originally based on Wasteland. The awesome folks at inXile are back with a Wasteland 3 crowdfunding campaign through Fig and have already been funded. 

Here’s what you can expect in this sequel: 

  • Party-based role playing. 
  • Focus on complex story reactivity and strategic combat. 
  • An evolution of the Wasteland 2 combat system including vehicles, environmental dangers, and a more fluid action system. 
  • Story-driven co-op. (my personal favorite feature) 

If you’re interested in learning more, head on over to their campaign here:

 - Jason Fader, Game Director on System Shock