System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

System Shock Remix Album: Zardonic; Sound Design Livestream
almost 3 years ago – Sat, Jul 23, 2016 at 12:46:19 AM

Hey again! It’s Jonathan (audio) here, with another announcement for our System Shock remix stretch goal! To recap, the $1.9m stretch goal for the project is to have the soundtrack from System Shock 1 remixed by a roster of fantastic musicians to be released along with the game. There is also an achievement in which we will implement these remixes as an alternate soundtrack for the game. We are making good progress in this last week of the Kickstarter, and if you folks keep spreading the word, we can definitely make this happen! Recently I announced the involvement of Celldweller, Blue Stahli, zircon, and Robotkid; now I’m happy to announce: 


Zardonic is a keyboardist, DJ, composer, producer and remixer best known for his Rock infused EDM, seamlessly encompassing Glitch Hop, Breakbeat, Electro House, Dubstep, Drum & Bass and Hardcore Techno with shredding Metal guitars and commanding vocals. Having remixed crème de la crème Industrial rock pioneers Nine Inch Nails, Billboard top charters Pop Evil, Norwegian black metallers Gorgoroth, Zardonic represents an undeniable, threatening, genre-defying force that relentlessly pushes all boundaries.

His heavy mixture of distorted guitars and electronic sounds will bring the industrial rock style of much of the original System Shock to a new level of intense. Just like the original System Shock, Zardonic rejects all standards of the mainstream, never settles for any rules, and pioneers a unique sound, setting a new standard for future music. And let’s be frank: with that mask of his, he looks like he would get along great with SHODAN. :)

For more information on Zardonic, visit:

Sound design Livestream (achievement)

You guys have also managed to get yourself another achievement! Great job! As such, you guys get to have a cozy little time with me on our Twitch stream while I do some sound design for System Shock! I’ll be streaming next Tuesday (July 26) at 6pm PST. Hopefully my new synth modules come in the mail before then, so we can explore them together!

Go ahead and follow the Nightdive Studios Twitch page!

You guys have managed to unlock a couple more achievements, too! Stay tuned for info on these as well, and keep the achievements coming to unlock some more cool rewards!!


 Keep up the awesome work! Share the project and get word out however you can!


1.1m Stretch Goal Met and RPG Stuff
almost 3 years ago – Fri, Jul 22, 2016 at 01:08:56 AM

1.1m Goal Reached!

Looks like the 1.1m stretch goal has been reached and we'll be supporting Linux and Mac versions of the game! Thank you all so much for making that possible! :-D We're working on bringing the demo onto OSX, but no concrete release date for it just yet. We’re hoping to having it some time next week if all goes well.

1.4m Goal Changes

We've altered the 1.4m stretch goal to something a bit more manageable from a game development standpoint. Before, it was vague and misleading regarding “RPG Elements”. That lead to a bit of confusion and unease with our backers, and to be perfectly honest, deep system features like that are pretty dangerous as stretch goals. We have an awesome vision for the game and setting a bunch of features we deeply believe in to a stretch goal stifles our own creativity since we can't fully plan for things.

Now, the 1.4m stretch goal is something much safer for us to scale if we don’t make the goal. It’s to add content in the form of more maps such as Groves, floors of Citadel Station, and Cyberspace content. This will make it better for us to properly execute on our core vision of the game, while still being able to offer some more awesome content if we hit the stretch goal.

So the RPG Stuff...

As I mentioned before, we have a pretty good vision of where we want to take things and what RPG systems we’ll be leaning towards within our budget. Also, RPG systems can imply a lot of things, so I'll go over some core concepts that we're following with the overall systems design.

  • Stats are boring - Instead of letting the player feel stronger with stat boosts and level identification, we’re more in favor of ability and skill depth. As the player progresses, they will get more abilities/weapons, which will take skill to master (player skill, not skill points)
  • Things should make sense - We want to have vending machines, but they're mainly for food/drinks that the player can get to help heal themselves or provide a slight boost to their abilities. You won't hack a vending machine to get a gun, since why would a vending machine on a space station have a gun?
  • Upgrades are good in moderation - Throughout the game, the player will find upgrades to their abilities and find better weapons. We're not going to get crazy with this one since the point of the game is to have fun, and not noodle around in your inventory. If something is tedious, don't expect us to do it.
  • Multiple ways to solve a problem - We're going to assume our players are smart and want to find creative solutions to problems/enemies. We'll provide the tools/weapons/abilities, and the player will decide how they want to solve the problem given their playstyle.

I know that isn't very detailed, but it's still early in the game’s development, and things can change. Those rules above are what we're confident in delivering. At the end of the day, we always ask ourselves “What would Looking Glass do?” and strive to carry on their tradition of innovation and quality while being as faithful as we can be to the original game.

 - Jason

Giveaway #2: NVIDIA GeForce GTX 1080
almost 3 years ago – Thu, Jul 21, 2016 at 01:03:14 AM

Hey everyone! It's Jonathan (audio) here again with a quick update!

We are now hosting another giveaway! This time, we have partnered with NVIDIA to bring you all a chance at a GeForce GTX 1080!

Click to Enter the Giveaway! []
Click to Enter the Giveaway! []


"NVIDIA’s new flagship GeForce GTX 1080 is the most advanced gaming GPU ever created. Powered by the new NVIDIA® Pascal™ architecture, this breakthrough GPU delivers industry-leading performance, innovative new gaming technologies, and immersive, next-gen VR."

Enter the Giveaway! []

Alternate Link

You can save yourself the MSRP of $699 by helping us promote our Kickstarter campaign through this giveaway. I've been using a GTX 960 this whole project, and it runs great; but this card is a new level of rad.

Learn more about the GTX 1080 here! []

almost 3 years ago – Thu, Jul 21, 2016 at 12:30:33 AM

Hey everyone, this is Jason again. I have some really exciting news to share. I fear the the subject title gives away the surprise… but I’ll go into more detail on things. :-)

When we launched this Kickstarter, supporting PS4 was a possibility, but we hadn’t started talking to Sony just yet about it. We were all focused on wrapping the demo up and prepping the Kickstarter. We already had strong contacts at Microsoft from prior projects, so supporting XboxOne was less of an unknown. After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. We’re adding it in as a thank you to our backers that put their faith in us.

Supporting more platforms will cost us more time/money since ensuring a game functions smoothly and relatively bug-free is different from platform to platform. The more we’re able to raise, the better the game will be. Please tell your friends about us, share this news about the PS4 support, and help us make the amazing game you all want :-)

 - Jason

System Shock Remix Album: Celldweller & Blue Stahli; New Backer Missions
almost 3 years ago – Wed, Jul 20, 2016 at 01:00:36 AM

Hey everyone! Jonathan (audio) here again. I am really excited to talk more about the System Shock remix stretch goal; it’s been my passion project during development. Just a recap: the $1.9m stretch goal for the project is to have the soundtrack from System Shock 1 remixed by a roster of fantastic musicians to be released along with the game. There is also an achievement (more on these later in the update) in which we will implement these remixes as an alternate soundtrack for the game, perhaps in an unlockable mode. We've still got a little ways to go, but if you help get the word out, I'm confident we can get this remix album goal met and begin getting some awesome remixes sent to your earholes! Now let me get the thrill of telling you a little about two of the artists that we will be working with when this stretch goal is reached: Celldweller and Blue Stahli.


Celldweller creates a fusion of digital and organic textures: intricately designed soundscapes constructed from Drum & Bass, Electro and Modular Synths, woven together with aggressive Rock, Metal and Orchestral elements. Celldweller ignores genre boundaries and creates a pioneering vision of the future of electronic music. His focus on space themes and Sci-Fi, his fantastic synth sounds (his modular setup is beautiful), and his dark aesthetic make him a perfect fit for System Shock. His Transmissions albums have been a huge inspiration to me for System Shock’s synthetic sound.

Klayton, the multifaceted producer behind Celldweller, not only creates artist albums that have garnered an intense cult following, but is well known in the media industry for his music appearing in hundreds of major Film, TV, Video Game & Trailer projects, from Killer Instinct Season 3 to John Wick, Lucy, Robocop, and Teenage Mutant Ninja Turtles: Out of the Shadows to Dead Rising 2 & 3, Deadpool and more.

Klayton (Celldweller) in the studio
Klayton (Celldweller) in the studio

For more information on Celldweller, visit:

Blue Stahli

The music of Blue Stahli is a roller coaster ride derailed mid-journey, landing on another track, only this time rolling backwards. Just when you think you know what Blue Stahli has in store for you, the floor drops out from under you and sends you straight into a cacophonous amalgamation of sounds you never imagined could be combined. Sometimes aggressive, artistic, and full of piss’n’vinegar, other-times vividly cinematic and wildly epic. He covers a huge variety of sound in his music; check out his Antisleep albums for a taste of what’s in store. :)

 The sole member of Blue Stahli, Bret, comes from a background of fetish burlesque troupes, drag queen fronted punk bands and believes that he is visited in his dreams by the ghost of William S. Burroughs. Blue Stahli’s music has been heard in Film/TV/Game Projects like: Taken 3, X-Men, Spider-Man, Iron Man, Star Trek, Expendables, Call of Duty, American Horror Story and more.

Blue Stahli in the studio
Blue Stahli in the studio

For more information on Blue Stahli, visit:

And for those of you who aren't already fans, Celldweller and Blue Stahli have put up some free tracks for you guys to listen to! Go ahead and download them here:



New Backer Missions (Achievements)

We are now including more ways for you backers to earn achievements! We really want you guys to unlock some of these higher tier achievements, so we have included some really easy ways for you earn points. These come in the form of helping spread word about this Kickstarter campaign toward the end here. Use this chance to retweet our tweets, share and like our Facebook posts, and tweet with the #SystemShock hashtag; you’ll earn some neat unlockables and you’ll help us keep word about the game going, so that we can make the game as good as we possibly can! You're also up to 10 achievement points, so we are going to open a public channel on the Nightdive Studios Discord server for you guys! Keep posted for this, and keep spreading the word to unlock more!



Just a reminder that we have a ton of feedback to sort through on Kickstarter! If you want to make our jobs easier when it comes to tracking and answering feedback, though, feel free to post on Reddit! Things are much easier to track and respond to on there. :)