System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

March Update
2 months ago – Thu, Mar 19, 2020 at 12:41:23 AM

Hello Hackers,

This month we will be focusing on two topics: Enemies and Environments!

Enemies

Last month we showed some of the proxy character models being made that allow our rigging and animation team at SuperGenius to start work before the final in-game models are finished. Here are some animations on the Execbot and GorillaTiger proxies.

Next, we have the proxy for the Shockbot, being put through some static poses to check for any areas that might be clipping through one another. This is to determine the range of motion of the hard surface joints before handing the proxy off to the animators so they will know the model will be flexible enough for them to work with.

Then we have a progress showcase for what in the original game is called the Flier-Bot, but is now being referred to in-house as the Shockdrone due to its prominent visual callback to the Shockbot security robot.  Here's how it looked in the original game.


And here is Robb's reconception for the remake, followed by renders of the hi-poly model, low-poly model, UV maps, and a first pass at the texture maps in Substance Painter.

Rumor is, a certain Cortex Reaver will make an appearance next month...

Environment

Recently, a lot of heart has been put in building up the flight deck. Every little detail really brings the station to life.

and here are some environment concepts by Robb Waters.

Streaming

As you may know by now, GDC and E3 have been postponed currently due to Covid-19. However, we have decided to host an Indie Dev stream this Friday. Featuring Limited Run, 3D Realms, New Blood and many more!

Be sure to tune in!

Studio News

SiN: Gold has returned with a free update for original owners!

"When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted bio-chemist plans to overtake the world with her unholy army of genetically-engineered mutants, it's time to rewrite the golden rule."

Steam Store Link 

GoG Store Link 

Here is what to look forward to next from the KEX team:


Blade Runner Enhanced Edition 


Shadow Man Remastered  

last but not least...

Coming with your order of Doom Eternal or purchased separately, DOOM 64! 

READ ALL ABOUT IT! 

Backerkit

Reminder to join our Discord if you need further Backerkit assistance! Community Manager Karlee will be able to assist!

You can also update and close your survey here at any time:

https://system-shock.backerkit.com/

Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

♡February Update♡
4 months ago – Fri, Feb 07, 2020 at 11:40:31 PM

♡✧An update full of love✧♡

Well, these barrels aren't full of love, they will kill you.

Concept Art

The topic of concept art is buzzing a lot in the comment section, so let us explain. Yes, concept art is often a big part of the early stages of development, however, concept art is something constantly being created. Concept art can help sort out design, establish a mood, assist modelers with functionality as well as perspective. Needless to say, it is pretty important and we are very lucky to have Robb Waters on the team!

Here are a few things that help build the environment of Citadel Station.


Character Proxy Models

Proxies are autogenerated topology created from near-finished hi-poly models. Though rough and untextured, proxies represent the overall shape of the character well enough so that they can be handed off to our rigging and animation team; that way they don’t have to wait for the time-consuming low-poly, UV, and texture phases before they can get started. Proxies are also useful in that they can be seen in motion and potential issues with proportion or clipping can be looked for and adjusted in the hi-poly model before a character’s look is fully nailed down. Once the modeler is finished with the final textured models, the skeletal rigging of the proxy can be copied over, essentially swapping the proxy mesh out with the final.

Below are some animations made using proxy models of our more bizarre characters: the Cyber Mantis, a Cyber Assassin with the bladed arms of an Autosurgeon grafted on, 

Then there is the bizarre Plant Mutant species that infests the Groves.

Proxies

Here are two more proxies just about to be handed off to the rigging and animation team, the Execbot and the Gorilla-Tiger. 

The Gorilla-Tiger will get a coat of poly strand hair after the final low-poly mesh completed, but for rigging purposes, his basic underlying anatomy is all that’s needed.

Backerkit

Reminder to join our Discord if you need further Backerkit assistance! Community Manager Karlee will be able to assist! 

You can also update and close your survey here at any time:

 https://system-shock.backerkit.com/ 

Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

January Update
4 months ago – Fri, Jan 17, 2020 at 11:53:54 PM

Happy New Year Hackers!

Last month we unveiled a demo on Steam for backers and for those who haven't been able to play, we streamed it earlier this week:

Disclaimer: The demo was sent out through Backerkit to Steam backers, if you believe that you were supposed to receive it and have not, contact the Community Manager on Discord:

 Join the Discord Community Here 

 Character Art

 In September we had an update showing the early stages of the Protoborgs, now you can see glimpses of them in this current state in the demo!

 Robb Water's Concept Art

As we do every month, here is some concept art for some upcoming things you will see in the engine. 

What would you be interested in seeing next month? More characters? New environment? Let us know!!


Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

December Update V2
5 months ago – Sat, Dec 21, 2019 at 01:06:37 AM

Hello backers! It’s Stephen from Nightdive with a very special Holiday update!

We understand that many backers did not have an opportunity to take part in the 48 hour VGA/Steam demo and we wanted to remedy that as soon as possible, so…

Check your emails for your System Shock Demo Steam key!

We’ve spent the last week working on the demo and we’ve dramatically improved performance so even if you did play the demo you’ll want to hop in and try again!

Just some notes:

  • There is no time limit, you will have access to this demo until launch
  • This is still in an alpha state, there are bugs, missing features, etc.
  • The demo will be periodically updated with new features and fixes until the Medical level is 100% complete, so check back often
  • You are free to stream, record, and share your playthrough in any way you want
  • We don’t plan on releasing this demo on GOG or any other platform
  • Please post your feedback in the “pre-alpha-demo” channel in the SYSTEM SHOCK REMAKE section on our official Discord  

Also, the Steam Winter Sale is in full swing, so if there are any other Nightdive titles on your wishlist now is the time to pick them up!

 Nightdive Studios Steam Publisher Page 

Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

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See you next time!

December Update
6 months ago – Thu, Dec 12, 2019 at 12:58:38 AM

Big news for this month!

To coincide with the Video Game Awards and Steam's first Game Festival, we will be releasing a playable demo of System Shock! This demo will be going live on the 12th at 10 am PST and will be up for 48 hours (longer for you backers!). 

Make sure to play and let us know what you think!

System Shock Demo Link, Live at 10 am PST! 

Introducing The Game Festival 

A big thank you to everyone who has supported this project! We will be back to our regular updates next month.

Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!