System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

January Update
5 days ago – Fri, Jan 18, 2019 at 01:02:01 AM

Hello backers! It’s Stephen from Nightdive with this month’s update. 

Due to the Holidays this update is coming a bit later than we would like but we’ve got some exciting things to share so let’s get right to it!

First up is a quick video preview we put together showing off the final art. There’s some confusion over the temporary art used in the Adventure Alpha video so hopefully this will clear that up!

Next up is a ton of art!

Tom has been working on rest/lounge areas for Citadel employees. These areas were designed to provide a brief respite from the oppressive cold and brutalist working conditions within the station.

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Here’s an example of how we’ll be able to palette swap chunks of the environment so they match their respective level.

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Tom is also working on a vegetation system that will allow us to create some really wonderful overgrowth in areas like the Groves.

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Here’s the original concept by Robb Waters.

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Justin has been working on creating windows that are similar to the props used in the original Unity demo. We loved the idea of being able to see Saturn from within the station and will be opening up some of the original levels to create some stunning vistas.

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Some of the exterior bits of the station will be visible.

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Jonathan has been creating a massive tileset for the reactor areas. For those who have played the original, they should be instantly recognizable. The red glowing channels will light up in patterns creating a very eerie atmosphere! 

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Finally, we come to the concept art showcase!

Robb has given us our first look at the Hacker! It’ll be exciting if someone ever decides to cosplay as our beloved protagonist :)

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Here’s an update of the cyborg drone. He’s come a long way from his original concept and believe this new version is much more terrifying.

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Robb has also put in a lot of thought into how the employees on board Citadel Station will be differentiated from one another. These are the standard operations uniforms - each one will have distinct gear and load out appropriate for their job and what level they primarily served on.

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There’s a rumor that experimental weapons manufacturing and testing have been occurring onboard the station...

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Robb wanted to add some style, drama, and some heft to the flat wall monitors of the original game and I believe he’s achieved that with this concept.

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The cyberspace terminals will stand out from their surroundings with the addition of blinking lights. You can never have too many blinky lights.

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Here’s a look at what the station work chairs will look like. If you need a comfy place to rest, maybe drink some hot Earl Grey tea, and think about your ambitions of becoming Captain...well, make it so!

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That’s it for the Shock update!

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Continued Communication:

Please join us on Discord!

 
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Hey, did you know we stream? Tune in live on  TwitchTv !

Or... catch up on  YouTube 

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Social Media:

Nightdive Twitter 

System Shock Twitter 

Facebook 

Backerkit 

SHOP 

See you next time~! ⠀⠀ 

December Update
about 1 month ago – Tue, Dec 11, 2018 at 01:27:18 AM

Hello backers! It’s Stephen from Nightdive with this month’s update.  

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It’s been a very busy month for the entire staff at Nightdive! The System Shock team has entered full production - with the adventure alpha complete we’ve moved on to creating final assets for all elements of the game. Let’s take a look at what we’ve been up to!

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“Pipe World” is coming together really nicely thanks to all the hard work by the environment team. To help achieve a randomized look to the tiles they’ve created some new tech within Unreal that allows them to swap through the tileset on the fly enabling them to create a distinct look.

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Now let’s take a look at a very familiar room you discover right after leaving the starting area.

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If this doesn’t make you feel all warm and fuzzy on the inside you might have to check your pulse :)

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We’re also working on getting the first person arms back in the game! We’re able to re-use many of the original Unity assets in this way.

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Next, let’s have a look at some environment concepts for the upcoming levels!

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The energy conduit tile has been re-interpreted by Robb to create a more interesting look and provide some additional functionality. We also get to introduce the Hazmat wearing Tri-Optimum employee! He works in the radioactive trenches ensuring the station continues to operate smoothly. Robb has also re-envisioned the radioactive floor tiles giving them more of a “real-world” application. Instead of glowing purple diamonds we have cracked coolant pipes under hexagonal glass shields.

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Here’s a look at both tiles in the original game.

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All levels will receive additional props to flesh out the underlying narrative. For instance, Research (pictured here) will have chemical showers and places to hang decontaminated hazmat suits. OSHA is still a thing in the future, right?

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Here’s a look at the updated force bridge concept.

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Here’s one of my favorite concepts - who doesn’t love horrifying fetal mutants in glowing green jars? These types of props will help emphasize that Tri-Optimum was engaging in questionable experiments long before SHODAN took over the station....

That’s it for the Shock update!

(If you’re part of the Human Corps tier be on the lookout for an email with an invite into the Adventure Alpha!)

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Next, we have a quick announcement about the KEX team:  

Blood is back and Nightdive Studios handling the game’s restoration! You can read more about that here:

https://www.polygon.com/2018/12/7/18129658/blood-reboot-nightdive-atari

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Shout Out Corner:

One last update! We’d like to congratulate New Blood Interactive’s release of DUSK! If you love 90’s shooters (like we do) you’ll definitely want to check this one out. You can purchase the game here:

https://store.steampowered.com/app/519860/DUSK/

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Streaming Update:

Here’s our upcoming streaming schedule!

https://www.twitch.tv/nightdivestudios

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Continued Communication:

Please join us on Discord!!

https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
We’re in there every day answering questions!

See you next time~! ⠀⠀

https://twitter.com/NightdiveStudio  

https://twitter.com/SystemShockGame  

https://www.facebook.com/NightdiveStudios/  

https://system-shock.backerkit.com/  

https://shop.nightdivestudios.com/

November Update
3 months ago – Thu, Nov 08, 2018 at 12:31:00 AM

Hello backers! It’s Stephen from Nightdive with this month’s update.

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This is going to be more “show” than “tell” as we’ve been incredibly busy creating final art, implementing new systems, gameplay mechanics, character pipeline and wrapping up the work we’ve done on the Adventure Alpha.  

Here’s an early look at a walk cycle and some experiments with Unreal’s built-in ragdoll physics system.

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We can also use the ragdoll system to help place corpses in a believable manner, like this deceased mutant slumped against some crates.

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Next, let’s have a look at some environment concepts for the upcoming levels.

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Some of you may notice a prop/enemy that was cut from the original game in this next image ;)

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This room would act as a relaxation/meditation room offering a facade of Earth while surrounded by (now) overgrown vegetation.  

Jonathan continues to apply the original textures to the BSP levels:

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Finally, we’d like to welcome Tom R. to the team! Tom will be helping out on final environment pieces like this tile that was lovingly interpreted from the original seen here:

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That’s it for this update! If you’re part of the Cyborg Elite tier be on the lookout for an email with an invite into the Adventure Alpha!

Continued Communication:

Please join us on Discord!

https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
We’re in there every day answering questions!

See you next time~! ⠀⠀⠀⠀  

https://twitter.com/NightdiveStudio

https://twitter.com/SystemShockGame

https://www.facebook.com/NightdiveStudios/

https://system-shock.backerkit.com/

https://shop.nightdivestudios.com/

October Update
4 months ago – Sat, Oct 06, 2018 at 12:45:15 AM

Hello backers! It’s Stephen from Nightdive with this month’s update.

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We launched the Adventure last week to the first round of backers and so far the reception has been extremely positive! Our dedicated group of Adventurers helped us track down a number of issues such as malfunctioning doors, missing key cards, holes in the geometry that lead to the infinite void of space, etc! We’ve been hard at work patching up the issues and will be pushing a new build today and will be selecting more backers to join in! If you’re part of the Cortex Reaver or Citadel Crew Member tiers look out for an email with an invite into the Alpha!

Here’s a quick video showing the current state of the Alpha: https://youtu.be/TvzXqhh_ktQ

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General Update:

As for a general update...we’ve got...you guessed it! MORE DOORS! Check out this energy grating (fancy space door) concepted by Robb Waters and the final working model in game:

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How about this Ying Yang Executive portal (another door)?

We love doors!!
We love doors!!

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Here it is in action!
Here it is in action!

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Jonathan is wrapping up applying the original textures to the BSP levels and we have some more before and after shots to share!

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We also have some new art for the Repulsor Lifts that should really raise your spirits.

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That’s it for this update! If you’re part of the Cortex Reaver or Citadel Crew Member tiers look out for an email with an invite into the Alpha! Have a great weekend everyone!

Continued Communication:

Please join us on Discord!
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https://discordapp.com/invite/nightdive

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We’re in there every day answering questions!

See you next time~! ⠀⠀⠀⠀  

https://twitter.com/NightdiveStudio  

https://twitter.com/SystemShockGame

https://www.facebook.com/NightdiveStudios/  

https://system-shock.backerkit.com/  

https://shop.nightdivestudios.com/

September Update
5 months ago – Fri, Sep 07, 2018 at 02:19:38 AM

Hello backers! It’s Stephen from Nightdive with this month’s update.
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We are busy at work getting the Adventure Alpha ready for the end of the month - a ton of final art will be making it into the game as well as the majority of levels using the updated original textures from System Shock.

So let’s get started! What update wouldn’t be complete without doors! Yes, doors - we hope you never tire of going through these majestic contraptions that connect the various spaces you will traverse while on Citadel Station!

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We’ve made the audio logs tintable to provide some variation between the crew members.

Now let’s take a look at the updated SS1 textures within Unreal - again, these are not final, they are the original game textures updated with PBR properties! However, due to the positive feedback we received we will be using these textures for a “Retro Mode” that you’ll be able to access in the final release. Should this be a mode you have to unlock or should it be available from the offset? Please share your opinion with us in our Discord channel.

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 Here’s a comparison with the original game.

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Next up we have two previews of some work in progress art for the UI - these are just ideas, but we wanted to share them with you.

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Concept for how emails/logs will be received.

Oh, hi Mark!

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System Shock: Enhanced Edition Source Port Update!

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The source port released yesterday on Steam, and if you already own the Enhanced Edition, this update is free! If not, we’ve discounted the game 50% until Saturday.

Playing System Shock in 4K with all the updated features is an incredible experience and if you’ve never checked it out, now is the time.

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Here are just some of the new features available:

  • Higher resolution support up to 4K widescreen mode  
  • Mouselook support  
  • Rebindable keyboard/mouse/joystick commands  
  • Adapted to Nightdive's KEX engine  
  • Option to switch between hi-resolution 
  • Mac assets and the original DOS assets  
  • Official support for fan missions and fan mods  
  • Adjustable FOV (Field of View) Brand new achievements 
Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!
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Streaming Update:

Here’s our upcoming streaming schedule!
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  • September 7th Team @11am PST  
  • September 10th Daniel @2pm PST  
  • September 12th Chris @9am PST  
  • September 13th Jonathan @6pm PST  
  • September 14th Steve @6pm PST  
  • September 17th Daniel @2pm PST  
  • September 19th Chris @9am PST & Karlee @4pm PST  
  • September 20th Jonathan @6pm PST  
  • September 21st Steve @6pm PST  
  • September 24th Daniel @2pm PST  
  • September 26th Chris @9am PST & Karlee @4pm PST  
  • September 27th Jonathan @6pm PST  
  • September 28th Steve @6pm PST
If you missed any of our streams and want to catch up, you’re in luck! We’ve uploaded all of our streams to YouTube!

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Continued Communication:

Please join us on Discord!
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https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
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See you next time~!
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