System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
Latest Updates from Our Project:
July Update
over 6 years ago
– Sat, Jul 14, 2018 at 02:27:22 AM
Hello backers! It’s Stephen from Nightdive with this month’s update.
We’re busy reaching our September milestone which we’ve dubbed the, “Adventure Alpha” as it will be reminiscent of the original game with the difficulty set to zero. You’ll be able to freely traverse Citadel Station without the presence of enemies, pick up items, listen to audio logs, read emails and complete the game’s objectives from start to finish.
We were expecting to have all the levels blocked out by September, but with no other details...however, Jonathan has been able to apply the textures from System Shock to Daniel’s BSP giving us an insightful look into the original game. The textures have been modified to take advantage of PBR rendering and lighting placed to mimic the original. Here’s a first look…
This is what we were expecting to deliver in September:
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It’ll be a bit more like this now…
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Keep in mind these are the original textures and not the final art! Not only will it make the Adventure Alpha more interesting but it will provide the team with a blueprint of how to approach updated art, lighting, level design, etc.
Besides that we’ve got a few assets and screens to share!
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Robb has been working very hard on re-conceptualizing and revisiting some of the common items and elements on board the station. Objects such as doors, lifts, and items like the dermal patches are all seeing new iterations.
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Survey...take 2!
So last time we had a hiccup with the surveys for the CITADEL CREW MEMBER, CYBORG ELITE, and HUMAN CORPSE backers. At this time, you should have your survey! If you do not, please send us a ticket here:
We’re anticipating the release of the System Shock Source port to be at the end of the month!
If you still haven’t checked it out you can still opt in to the Beta on Steam!
We wanted to give a BIG THANK YOU to everyone who has been playing and reporting bugs and making suggestions!
You can opt-in to product betas by right clicking the System Shock: Enhanced Edition in your Steam Library and choosing "Properties".
Next, from the properties window select the tab titled "Betas". From this page select the “SOURCE PORT” beta from the drop-down menu.
The password is: saltthosefries
Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!
System Shock: ReWired!
@the_3RDplayer has been very busy! If you can’t get enough Shock be sure to check out his mod, System Shock: ReWired
System Shock: Rewired is the very first full fan made singleplayer campaign for the original System Shock in over 24 years! 3 brand new levels with branching paths, 4 new cyberspace sections, new puzzles, new audiologs (currently text only), new on-screen text and so much more awaits in the now dark corridors of the hospital ship UNN Bismarck. Playable with all existing versions of System Shock (Enhanced Edition recommended). What are you waiting for?
SHODAN waits for your return! And she is eager to end your - in her opinion - useless existence.
June Update
over 6 years ago
– Sat, Jun 09, 2018 at 02:24:07 AM
Hello backers! It’s Stephen from Nightdive with this month’s update.
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It’s been another productive month so let’s get right to it!
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Jonathan continues to bust out prop after prop for the medical deck!
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While Matt is waiting on final art for interactables he’s been working on everyone’s favorite portable game console, the GAME PIG! (working title!) We can’t share a ton of details right now, but our Game Pig will include an original game...
Here’s a very early prototype of controllable (proxy) sprites on one of our props. The Game Pig is really going to Rock, Man.
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Chris is working on props, puzzles and some underlying tech to give our art and design teams flexibility when building new props. One of the features he’s developed is the ability to change tile set colors within UE4.
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He’s also working on puzzles and how they will be placed and implemented into the levels.
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Daniel has finished the Blockout of Level R and has been working on Level 7.
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Robb has been working on re-imagining tiles from the original game. Here’s one of the doors and the updated concept from Robb:
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And...the model/animation from Jonathan:
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and finally...
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Updated Cyborg Drone concept!
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Survey...take 2!
We ran into a small issue with the surveys for the CITADEL CREW MEMBER, CYBORG ELITE, and HUMAN CORPSE backers. We wanted to send them through Kickstarter but realized that creators are only allowed to send ONE survey, which means that when physical goods are ready to be sent out we wouldn’t be able to send out an additional survey requesting updated mailing addresses. We’ve moved over to another service and will be sending those soon.
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System Shock: Enhanced Edition Update!
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The time is nearly here! The source port for System Shock: Enhanced Edition is in Closed Beta and if you own the game on Steam you can play it RIGHT NOW!
You can opt-in to product betas by right clicking the System Shock: Enhanced Edition in your Steam Library and choosing "Properties".
Next, enter the password "saltthosefries" under the "Enter beta access code to unlock private betas text box, select the “new_beta” from the drop-down menu...and launch the game!
Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!
There will also be a Level Editor created by @dertesha who is always lurking in the Source Code Channel - he’s been working on an unofficial source port you can check out here:
Our goal is to include the Editor with the final release which will allow the creation of New Levels, and the ability to replace assets from the base game such as textures, sounds, audiologs, etc!
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Streaming Update:
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Highlights!
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June 13th
Daniel, Karlee and myself will be hosting an E3 stream where we’ll discuss all the latest news and announcements from the event.
June 14th
Jonathan will be doing his first art stream!
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June 29th
Surprise MP Stream of an upcoming Nightdive release!
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Here’s our upcoming streaming schedule!
June 11th Daniel @2pm PST/5pm EST
June 13th E3 w/ Daniel, Karlee &Stephen @4pm PST/7pm EST
June 14th Jonathan Holmes @6pm PST/9pm EST
June 15th Stephen @6pm PST/9pm EST
June 18th Daniel @2pm PST/5pm EST
June 20th Karlee @4pm PST/7pm EST
June 22nd Stephen @6pm PST/9pm EST
June 25th Daniel @2pm PST/5pm EST
June 27th Karlee @4pm PST/7pm EST
June 28th Jonathan Holmes @6pm PST/9pm EST
June 29th Surprise MP Stream! @4pm PST
If you missed any of our streams and want to catch up, you’re in luck! We’ve uploaded all of our streams to YouTube!
May Update
over 6 years ago
– Sat, May 05, 2018 at 12:03:25 AM
Hello backers! It’s Stephen from Nightdive with this month’s update.
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It’s been an insanely productive month on all fronts, but let’s cover general updates:
We’d like to welcome Jonathan H. (Synaesthesia on Discord) to the team! Jonathan’s been cranking out props and assets for the Medical Deck. On the programming side the puzzles are going through rapid iteration so we can randomly generate their difficulty based on the difficulty level you’ve chosen at the start of the game. The interface/interactions are coming together quickly and you can now pick up and move items in your inventory. All other base interactions and usable inventory items have been proxied out and will be placed in the levels that are being blocked out. We’re on schedule with our goal of having the game being playable from start to finish (sans Weapons & Enemies) by September.
Kickstarter Surveys for the CITADEL CREW MEMBER, CYBORG ELITE, and HUMAN CORPSE backers are going out soon!
Next, let’s cover our Streaming initiative:
We’ve hosted 10 streams covering gaming and development of System Shock across multiple disciplines.
Chris M. has been working on modeling environment assets and building out the Medical deck.
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I (Stephen K.) worked on converting the hi-res Humanoid Mutant character into the Virus Mutant.
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Karlee’s been playing some games as a fun way to get to know everyone better and to explore Nightdive’s classic library as well as other indie titles.
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Daniel G. blocked out and annotated almost the entirety of Level 7 (Systems Engineering)
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The streams have been a great way to show you guys what we’re up to and to answer development related questions as we’re working. Since we’ve had so much fun we’re going to be introducing new developers in their own streams and cover different areas of development in the near future.
We’d also like to give DeepChrome a shout-out, we love the avatars you created for us!
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If you missed any of our streams and want to catch up, you’re in luck! We’ve uploaded all of our streams to YouTube!
If you’ve been joining us on stream you’ll recognize some of these new areas and assets taking shape.
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Questions & Answers from Discord Community
Q: With the refocus/change in direction, will the game still be coming to Linux, Mac, PS4, and XBOX One?
A: Absolutely. Nightdive is now an authorized developer for both PlayStation and Xbox and with the refocus on style and scope we will also be able to port the game to another very popular platform.
Q: With the refocus/change in direction, will all the KickStarter rewards/physical items/promised perks still be coming?
A: Yes, all physical rewards will be produced. There are a few things we would like to re-visit, namely the Repair Bot figure included in the Big Box edition and the Citadel Station Statue offered to the CORTEX REAVER level backers. The Repair Bot is an insanely detailed and complex little figure that is proving to be quite fragile, so we’d like to consider a replacement item. If you have any ideas please let us know! As for the Citadel Station, it’s a similar issue with all the antennas and fragile pieces. Since we’ll be producing such low numbers we’re going to give those backers a choice of what they’d like made. Citadel Station, maybe a resin statue of one of the Mutants? Maybe a replica of a weapon from the game?
Q: Will all met stretch goals/backer mission goals from early in the campaign still make it into the game? IE, gender choice for the player character, hidden logs about SHODAN's creation, expanded narrative or station, etc.
A: Yes, all the stretch goals that were met will be included. We’ll go through and update the stretch goals as some of these were dependant on social media goals and external funding through Backerkit which have since been met and other that can still be met!
Q: What is the plan for Cyberspace?
A: We’ve worked on a few concepts throughout development and haven’t settled on anything quite yet. We currently have a two person team working specifically on Cyberspace and will hopefully have something to share soon. We feel like it’s such an important part of System Shock’s identity that we want to make sure it provides a jaw-dropping reaction the first time it’s experienced.
Q: In the live developers stream that focused on Medical, it was mentioned grayboxing was being done elsewhere on the station. How much of the station is roughly grayboxed out at this point?
A: Roughly 55% of the game has been blocked out.
Q: Is there anywhere I can apply to be an alpha/beta tester, quality control, or help with coding?
A: Not yet, but when we’re ready the Kickstarter backers will be the first to know. We will be looking for people with testing experience and an in-depth knowledge of System Shock.
Finally we shave a shout out to the devs at Umeshu Lovers!
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There, you will encounter secretive strangers who can assist you on your quest to reach the forest’s heart. The core of the game lies in your interactions with your traveling companions as well as the many decisions you will need to make in a world as beautiful as it is dangerous. Your choices will guide you either to the breathtaking marvels of the forest or to an untimely and brutal death if you ignore the dangers that surround you.