Hi everybody! Before getting into updates, as I mentioned before, we sent out System Shock 1 and 2 keys to folks that backed the qualifying tiers. If you didn’t get your keys, please send us a message.
Project Update
The biggest news is that we’ve officially started Vertical Slice and will have some awesome stuff to show in the coming months. The purpose of VS (vertical slice) is mainly to answer questions. Often times on a game project, devs don’t actually know how long something will take to create. VS is a phase where a slice of the game is created with a few goals in mind:
- How long will it take to create content?
- What should the final visuals look like?
- How should final gameplay feel?
Basically, VS lets us prove out our pipelines and narrow down how the game should and shouldn’t play. By the end of VS, we’ll have a better understanding of what we can achieve with the time/budget we have, and have a more accurate plan moving forward to create a quality game.
Q&A
Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here.
Q: Can I upgrade my backer level?
A: Yup, once we have backerkit wired up and deployed.
Q: Will you be adding paypal funding?
A: This should be supported through backerkit.
Q: What will you be releasing System Shock on?
A: Our goal is to launch on PC/Mac/Linux/XboxOne/PS4 by Q2 of 2018. Not sure if it will be a simultaneous launch, but we’ll do our best.
Concept Art
This month we’re showing off an amazing concept piece by our art director, Robb Waters, depicting a section of the medical deck.
Open Positions
As we prepare for entering production, we have a few openings on the team that we’re looking to fill soon. If you, or someone you know, is qualified for any of the positions below, please apply!
- Lead Animator
- Environment Concept Artist
http://www.nightdivestudios.com/careers/
Shout Outs
Nightdive Studios has just released a classic on to GOG: Space Rogue - Release date 11/17/2016
Notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios).
https://www.gog.com/game/space_rogue_classic
Trek through an astonishingly realistic universe with outposts and mining stations, planets and asteroids, stars and starships - all in spectacular 3D graphics. Watch combat from cockpit, chase plane, or cinematic camera angles. Engage cunning foes in heated dogfights, where you'll have to outgun and outsmart your opponents to taste victory. Outfit your ship with plasma torpedoes, plasteel armor, particle beams, missiles, force shields, ECM units and more. Execute loops, rolls, and spins. Feel the tug of gravity as you whip around a star. Authentic spaceflight dynamics push your piloting skills to the limit.
Bonus, here is a wonderful image of the 1989 cover: