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System Shock

Created by Nightdive Studios

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.

Latest Updates from Our Project:

November Update
almost 4 years ago – Sun, Nov 15, 2020 at 11:29:14 PM

Here is a little tease on this Friday the 13th

We've got some exciting updates on physical goods! It was always our intention to ship the physical editions and extras as close to the launch date as possible, so that meant we had to start production on these goods at least a year in advance. The Big Box Collector's Edition has just finished printing and our friends at Limited Run sent over a teaser video.



LR has said this is one of the most beautiful CE’s they've created and I can't wait to get this in your hands. The art wraps completely around the box and as you can see there is a UV spot treatment on SHODAN's circuitry and on the System Shock logo which will be visible on the sides. The holofoil layer is gorgeous and the inside of the box is wrapped in matte black for that high-end premium feel. Overall, I'm thrilled with how it looks.


The goodies are going through the final design phases and the Employee Handbook is sitting at nearly 70 pages in length. We don't want to spoil too much, but here's a teaser page.



Everything should arrive at the same time with the exception of the artbook. With the artbook being created by a 3rd party and with the amount of art we want to include, a final version won't be available until well after launch.


Finally, we will have some news about opening up pre-orders to the general public early next year along with a very special announcement about a pre-order bonus that all Kickstarter backers at the Repair Bot tier and higher and all Backerkit backers who have pre-ordered the base game will receive for free. If you've been in the Discord channel you may have some clue as to what we're up to...



Cyberspace Deeper Dive


Back in September, we showed off the first look at Cyberspace! If you missed it be sure to check that out here:

Now let’s take a deeper look at what else is waiting for you...


Within cyberspace, more than just weapons are available to take down the Cyber Denizens, most notable being the Cyber-Bot Decoy and the Time-X-Stend powerups!


Cyber-Dog on your tail? No problem for a Hacker who has a decoy in his arsenal. 

You have limited time to make your way through cyberspace while clearing out enemies, but if you’re lucky enough to find a Time-X-Stend powerup you’ll give yourself just enough extra time to make it through!


Let’s meet the Cyber Denizens that inhabit Cyberspace and protect Citadel Station’s network from Hackers:

The Cyber Dog

He might not be the strongest, but he will never give up.

The Cyber Guard

Watch out for those projectiles!

The CyberBully

Another guard of cyberspace but packing a bigger punch!

The Cortex Reaver

If they haven’t taken your head on the station, they will just come for you in cyberspace.


The Cyber Stalker

This one is sneaky and will change colors with its surroundings. 

The Cyber Stinger

I would be wary of when the Stinger readies its tail.

The Security Mine

Make sure not to get too close, but maybe you can use them to your advantage?

Level Design


The level of this month is Storage! Whether you are looking to stock up on ammo or ready to square up with the GorillaTiger, this level has it all!

Now if you look at the aesthetics and color palette of the original, you can see we continued with this into the new level design.

Here is an early concept by artist Robb Waters to help establish the mood.

...and here is the level at 98% completion!

Now this is the level pre-gore pass, but you can definitely get an understanding of Storage as a utilitarian space where Tri-Optimum squirrels away everything they need to maintain Citadel Station...as well as some secrets that were not meant to be discovered.


Speaking of gore…if you’ve been good this year maybe a December Dismemberment update will be next! 


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See you next time!

October Update
about 4 years ago – Mon, Oct 12, 2020 at 02:45:42 AM

Welcome back SpoOooOoky Hackers,

Do you think this is too much gore? Just kidding, it is never enough!

 Concepts to Environment

This week, we start with The Bridge concepts by Robb Waters. In creating this level, Robb was deeply inspired by the Neo-Gothic aesthetics with a touch of old school Doom. 

In the original level, the environmental textures implied subtle facial elements, with the modernization we didn't want to lose this vibe but instead, we transformed it. 

Throughout the Bridge, you will encounter this blend of organic and cybernetic nests of building blocks for SHODAN's networks created by the Nano-Bots.

Habitation on Citadel

In case you had ever wondered how the crew lived on Citadel in the before times, look no further than Robert Simon's beautiful 3d model paint-over concepts. 

Cyberspace

Last month during the digital event, Realms Deep, we previewed a never seen before Cyberspace! Our developers Evelyn Mansell, Justin Kenneally, Matt Kenneally, and Daniel Grayshon really went all out getting Cyberspace to this level of polish! Are you excited to explore?

...and if you missed Realms Deep, check out the Cyberspace preview trailer:

Level designer Daniel Grayshon also put these CyberDog and CyberGuard social media icons together for you and your friends to match with!

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See you next time!

Realms Deep Update
about 4 years ago – Sat, Sep 05, 2020 at 03:12:12 PM

Are you ready to DIVE DEEP Hackers?

A digital event hosted by 3D Realms and Friends, filled with world premieres, special guests including John Romero, Tim Willits, and Cliff Bleszinski; a Child’s Play charity drive, and much more!

Did we mention we would be there too? Hope you are excited to finally explore Cyberspace!

The Details

When: This weekend Sept. 5 & 6 airing at 11:00 AM PT - 4:00 PM PT 

Where:  http://www.twitch.tv/3drealms/ 

If you miss the event you can tune in an hour later to catch the new trailers! Visit the links and click “SET REMINDER” so you don’t miss the premiere.

System Shock Cyberspace Preview - https://youtu.be/zKNAdGcZ2Q8

System Shock "The Art of Gore" Dismemberment Feature - https://youtu.be/QQn_9K4e2bw

Blade Runner: Enhanced Edition Cinematic Update - https://youtu.be/mmPyg9O2dlI

Strife Switch Trailer: https://youtu.be/P8pq6JPPkgE

Shadow Man Remastered Second Teaser Trailer - https://youtu.be/zpHS-1OE3no

Now for a little something to tide you over until this weekend…

Ready to see how some Citadel Crew members live? Take a closer look at Robert Simon's concepts for the Security Level’s habitation areas.

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See you next time!

August Update
about 4 years ago – Wed, Aug 19, 2020 at 03:47:45 AM

Welcome back Hackers, 

This month we have decided to dedicate this update to some of SHODAN’s cybernetic children. Recreating each enemy is a joint effort of our artists Robb Waters, Jed Wahl, and Evie Mansell; together they were able to recreate as well as update each one. 

Serv-Bot

“This automated research assistant helps with lab chores, transporting equipment, mixing chemicals, recording lab notes, and relaying memos. It has a rudimentary AI and is equipped with improved speech recognition sensors.”

-Catalog of Robotic Assistants on Citadel Station

The Serv-Bot holds true to the original design but it is necessary to conceptualize it as a real-world functioning machine. 

Just get a look at those new details and that text crawl!

Repair Bot

“This maintenance automaton performs routine service operations in access corridors involving welding, part replacement, and circuitry repair. An insectoid chassis allows for movement along slanted architectural structures.”

-Catalog of Robotic Assistants on Citadel Station

While much hasn’t strayed from the original design, we have the ability to add extra details that make sense for functionality. 

I hope you have your Mini Pistol ready because these little guys won't go easy on you.

Maintenance Bot

“Early Repair-Bot prototypes had trouble accessing Citadel's matrix of crawl-tubes, shafts and cable troughs when making repairs, so the robotics department created the more maneuverable Maintenance-Bot. Their compact tooling devices are specifically designed for limited access areas and double as defensive attachments.”

-Catalog of Robotic Assistants on Citadel Station

Now we start to move on to the bots that have much bigger changes. In concepting a modern Citadel, some enemies just needed to be a bit more practical. These natural changes are a little closer to what you see in System Shock 2. 

Between decals, wires, and each modular segment, there is so much detail!

Mobile Laser

“Designed for laser welding and cutting, the Hopper works in coordination with Repair-Bots for major repair jobs. They follow computer-assigned tasks and employ a powerful laser torch. Their low-level diagnostic capabilities allow them to identify potential mechanical breakdowns and report them to the central maintenance hub.”

~ Catalog of Robotic Assistants on Citadel Station

What? The Hopper is evolving? 

Congratulations, your Hopper is now a Mobile Laser! Jokes aside, in updating the mobile laser we had to think about the practicality of it being on the station. However, we made sure its name was there.

As you can see in this turnaround, the majority of the changes were to the base, but other than that it is very close to the original!

Mantis Assassin

The Mantis Assassin is a newer enemy based on the Cyborg Assassin. Unlike the regular Assassin, this version likes to get up close and personal with its targets. One precisely landed piercing blade to the throat will silence any insect.

Watch out for the cybernetic tibial, or you just might get stabbed.

Cyborg Enforcer 

These Cyborgs are converted female members of the crew and are easily recognized by their brown armor, mechanized legs, and green visor in the original.

Well, that arm looks familiar, seems like SHODAN is borrowing parts from the Maintenance Bot.

As you can see, she is made to be very unique and modular. 

Virus Mutant

Lastly, something truly organic…

The Virus Mutant is kept very true to the original vision, which truly makes him new and horrible is his pus-filled attacks.

I guarantee that you'll want to take him out as quickly as possible.

One last thing....

Cyberspace coming soon.


Realms Deep

3D Realms presents Realms Deep 2020, an event honoring indie games unlike any other!

"Love indie old-school-inspired shooters? Watch Realms Deep for world premieres from 3D Realms and 1C Entertainment, including a brand new dark-fantasy FPS and multiple new games. But 3D Realms won’t hog the spotlight. Expect news from all, and game reveals from some of the genre’s biggest names including New Blood Interactive (DUSK, Amid Evil, Gloomwood, ULTRAKILL), NightDive Studios (System Shock, DOOM 64, Turok remasters), Running with Scissors (the POSTAL series) and many, many more. More than 40 games in all!"

 Click to Watch the Trailer

Be sure to follow us on:

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See you next time!

July Update
about 4 years ago – Sat, Jul 25, 2020 at 02:10:25 AM

July flew by Hackers, but we haven’t forgotten about you!

CONTENT WARNING, this update is gory!

We’ve been exceptionally busy working on a few of the last remaining features which include one of my favorites, DISMEMBERMENT!

Yes, the gore system is finally going in and we couldn’t be more excited to show off our progress. Dismemberment will amplify the power of the weapons and take combat to new heights of horror.

Swin, the newest recruit to the Shock team has been busy creating new blood particles and fx while chopping up and sculpting the bits of skin and sinew that make up the guts of our organic enemies. 

Here are just some of the individual pieces you’ll be able to dismember from our humanoid mutant.

The pieces that are left over will be treated as physics objects that will react to additional gun-fire and explosions.

Putting that all together gives us a wonderful sneak peek into our custom made dismemberment system.

This update is short, but we have some additional treats to share!

This afternoon at 3pm PST/6pm EST Swin will be live streaming on the Nightdive Twitch channel some of the sculpting and development of the dismemberment system, so stop by and hang out!

https://www.twitch.tv/nightdivestudios 

Also, the Noclip documentary series just released an interview with Stephen Kick, CEO of Nightdive Studios. If you wanted a more in-depth look into how and why the System Shock Remake was started, funded, then delayed, then rebooted, look no further. 

Noclip:  https://youtu.be/pE97vZLC_fA 

Also, our friend Mandalore released this retrospective look and review of System Shock: Enhanced Edition just this morning! He also takes a look at the Alpha demo of the remake and gives us some insightful critique and suggestions on how to improve the experience? Do you agree? Please let us know what you think on our Discord server.

Mandalore Gaming: https://youtu.be/OnOd7srBk-g 

Also, an update for System Shock: Enhanced Edition drops today!

We fixed a bug where you couldn’t write custom messages on the map, oops! :O

Finally, GOG is offering a special promo on both Shock and Shock 2 today, so if you haven’t had a chance to play either one there isn’t a better time to pick them up!

Shock Sale:  https://www.gog.com/promo/system_shock 

Be sure to follow us on:

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See you next time!